最近的工作開始接觸到 物理引擎 ,看起目前蠻多人在用的2D遊戲開發引擎
目前公司使用到的是BOX2D,這個引擎看起似乎不會太難了解
首先,先記錄幾個找到資源,後續再加上一些學習記錄
1.For Flash:
Box2d Flash Alchemy Port <=Ticore evaluated it,and said perfomance better
Example:
Hello Box2D
Example:
http://www.emanueleferonato.com/category/box2d/
https://github.com/zfoley/PhysicsCannonGameSource <= interesting similar as Angry Birds
Above example’s blog :http://plasticsturgeon.com/2011/05/box-2d-2-1a-cannon-game-part-3-the-complete-game-source/
2.For Js:
http://box2d-js.sourceforge.net/index2.html
http://net.tutsplus.com/tutorials/html-css-techniques/build-your-first-game-with-html5/
3.For Java
4.Cocos2d with box2d(cocos2d is iphone framework)
http://www.raywenderlich.com/457/intro-to-box2d-with-cocos2d-tutorial-bouncing-balls
http://iphonedev.net/2009/07/12/cocos2d-example-box2d/
http://www.cocos2d-iphone.org/wiki/doku.php/ when install cocos2d in xcode,we can find a template with box2d
5.Native
沒有留言:
張貼留言